Maya: HumanIK Rigs

Maya: HumanIK Rigs

Website or Online Data - 2013
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Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Publisher: Carpenteria, CA, lynda.com, 2013
Copyright Date: 013
ISSN: LDC122440
Additional Contributors: lynda.com (Firm)

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