Video Games and Learning

Video Games and Learning

Teaching and Participatory Culture in the Digital Age

Book - 2011
Average Rating:
Rate this:
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design.
Publisher: New York : Teachers College Press, c2011
ISBN: 9780807751992
9780807751985
Branch Call Number: 794.82 S774
Characteristics: xvi, 253 p. : ill. ; 26 cm
Additional Contributors: Jenkins, Henry 1958-

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age

Add Age Suitability

There are no ages for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Recommendations

Subject Headings

  Loading...
No similar edition of this title was found at RPL.

Try searching for Video Games and Learning to see if RPL owns related versions of the work.


Suggest for Purchase

  Loading...
[]
[]
To Top